This is, however, much easier said than done, especially if Kennen doesn’t want to show up until round eight or later. If you can manage this, you should be able to quickly transition from a stable game to a winning game-state once we find our stormy Yordle. When you don’t find Kennen early on, your goal is to keep the game stable and try to flip Kennen by summoning another unit five times. While we are a much weaker deck without Kennen, the Ionia stall tools we have, like Concussive Palm, Homecoming, and Eye of the Dragon, are extremely effective at extending the game and maintaining a relatively stable board if used efficiently. Playing without Kennen is when the games get very interesting and difficult. These decks won’t be able to answer your Recall, and applying lots of Marks early on will make it very difficult for your opponent to ever win. When you are against a deck that lacks spells to kill Kennen, and will only attempt to kill Kennen through combat (like for example Scouts), playing him early and proactively Recalling (to start applying Marks) is very powerful. The other options are to wait for the opponent to play their spell first, or have an extra card you are willing to expend to get Kennen back in hand. If you try to cast a proactive Recall on Kennen against a Shadow Isles deck, our favorite Yordle will probably die to a Vile Feast – in these spots you want to play a God-Willow Seedling to recall Kennen at unit-speed, so the opponent can’t interact. When playing games with Kennen, the main question you need to ask yourself is, “Am I allowed to proactively recall my Kennen to progress his level up/create Marks?” Another way to think of this is, “Does my opponent want to try and remove my Kennen?”Īgainst decks that can choose to interact with Kennen, like Nasus decks, it’s important to plan out how you are going to protect Kennen and advance his level up. Three damage is a key breakpoint to answer threats such as Ekko, Miss Fortune, Petricite Broadwing, and Kindred. The fact that the Mark's damage has been buffed to three is critical. The stun and three damage provided by Marking the same unit twice is an incredibly powerful effect that allows you to efficiently handle any cheap threat that would not be efficiently answered by a Concussive Palm or Homecoming. His Mark makes him our most powerful tool for stabilizing – and Kennen (level 2) all the more so. The entire deck revolves around drawing and eventually leveling Kennen, preferably early on.
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